⭐15 Zynergic: Gamified Evaluation
3 min read - Educational video games that allow you to evaluate with a click 📚 🎮
Learning should be exciting — but keeping students engaged while tracking their progress is tough. Zynergic, a startup from Spain, is making that easier with Eutopia, an educational video game that turns learning into an adventure 🚀🧑🎓
🔍 The Problem
Keeping students engaged isn’t easy — especially in Europe, where interest in school is dropping fast. In the UK alone, the number of teens who say school is “never interesting” jumped from 24% to 35% in just a few years.
In response, education systems in countries like Spain are adapting. Curriculums now require teachers to go beyond memorization and actively track creativity, teamwork, and critical thinking. These aren’t optional extras — they’re mandatory skills that must be assessed.
But here’s the challenge: most teachers struggle to measure these competencies effectively. Time is limited, resources are stretched, and traditional tools just weren’t built for this kind of evaluation.
🔬 The Solution
Zynergic makes learning feel like play — literally. With Eutopia, their educational video game made to evaluate competencies accross multiple subjects, students don’t just memorize facts; they explore, solve, and build knowledge through quests.
The platform is quietly tracking over 1,000 learning data points per student, every hour. Teachers then get a full, real-time assessment — no extra grading, no extra prep.
Zynergic’s Eutopia, which claims to reduce evaluation time by 50–100%, is addressing a real and measurable need; not just helping teachers improve clasroom quality and giving them time back, but ensuring schools are aligned to regulation.
📈 Market Potential and Scalability
Gamified learning is turning into a billion-dollar global movement. Globally, the game-based learning market is expected to grow by $30 billion from 2025 to 2029, with a projected CAGR of 28%. At the same time, time-saving tech is becoming essential in education.
To estimate the total addressable market (TAM) in Spain: there are around 28,000 schools serving approximately 7.3 million alumni. Public schools allocate an average budget of €150 per student, while Zynergic’s average ticket size is €10 per student—highlighting a significant market opportunity within Spain alone.
What makes Zynergic particularly scalable is that its value lies in the software rather than the content itself. Since the content is easily adaptable, international expansion is not only feasible but already part of the roadmap.
🚀 Stage
Zynergic may be young, but its classroom game Eutopia is already gaining traction across Spain. What sets their go-to-market strategy apart is their focus on public schools; often overlooked in edtech, instead of the more saturated private sector. And it’s working. They’re already active in 15 public schools, each with an average of 100 students, and teachers consistently report strong engagement and seamless classroom integration.
This early traction points to significant room for account expansion, by increasing the number of students per school.
On the funding side, Zynergic has raised a €150K pre-seed round, backed by Lanzadera, Spain’s top accelerator.
They’re currently raising a €250K seed round at a €1.4M valuation 🌱. There are still tickets available—let us know if you’re interested in investing! 💡📈
👥 Founder Team
Zynergic started with a simple but personal idea: what if learning felt more like a video game? For CEO Ernesto Buñuel, who grew up with dyslexia, traditional learning was a struggle — but games kept him motivated. That insight became Eutopia.
He teamed up with a brilliant team of educators, designers, and developers that are making Eutopia one of the most promising edtechs in Spain.